Hell Is Us on Switch 2 review round-up: bold war adventure with technical issues
After two delays, Rogue Factor’s action adventure launches on Nintendo’s console today. Critics give it 7 out of 10 – and fault the technical side.
Photo: Crisco 1492 / Wikimedia Commons, CC BY-SA 4.0 (cropped and resized)
Trailer: YouTube · Nacon · youtube.com
Critics' rating
Scores: Nintendo Life 7/10 · Pocket Tactics 7/10
- Platforms
- Switch 2 (auch PS5, Xbox Series X|S, PC)
- Studio
- Rogue Factor
- Release
- 27.10.2026
+ Pros
- Weighty, deliberate combat with weapon upgrades
- Dense, dark war-torn world
- Smart take on war and propaganda
- Oppressive soundscape
– Cons
- Pop-in, stutters and slowdown on Switch 2
- Often frustrating without a map or waypoints
- Uninspired art style in places
Critics' verdict
A bold, unusual adventure whose Switch 2 port could have done with more technical polish.
Summary of published reviews – sources below.
The action adventure Hell Is Us from Canadian studio Rogue Factor is available on Nintendo Switch 2 from October 27, published by Nacon. The port, originally planned for September 24, was delayed twice, most recently from October 8 to October 27 due to “logistical and distribution issues”, according to Shacknews. The game launched on PS5, Xbox Series X|S and PC in September 2025; according to GamingBolt, the studio celebrated 2 million players in early October. According to Nintendo Life, the Switch 2 version costs $59.99 or £49.99.
Nintendo Life and Pocket Tactics each give the Switch 2 version 7 out of 10. Both praise the dark, detailed world of the war-torn land of Hadea; Pocket Tactics also highlights its treatment of war, propaganda and dehumanisation, and its soundscape. Nintendo Life highlights the deliberate combat system with weapon upgrades, while Pocket Tactics finds the fights shallow and the enemy variety limited.
Both reviews fault the technical side: objects visibly pop in late; Nintendo Life also reports stutters, slowdown and a crash. The port needed more time, Nintendo Life says. The concept without a minimap or waypoints also takes some getting used to – players who enjoy exploring on their own are rewarded, everyone else is likely to get lost in the dungeons quickly.
