TOEM 2 review: a cosy photo safari with puzzles that are too easy
The sequel to the indie hit sends players exploring with a camera once again. Critics praise its charm and scope – but miss a challenge.
Photo: Marco Marveggio / Wikimedia Commons, CC BY 2.0 (cropped and resized)
Trailer: YouTube · Something We Made · youtube.com
Critics' rating
Scores: OpenCritic 82
- Platforms
- PC, PS5, Switch 2, Switch
- Studio
- Something We Made
- Release
- 29.09.2026
+ Pros
- Larger areas full of side tasks
- Improved movement with platforming
- Charming black-and-white look
- Flying camera tripod for new angles
– Cons
- Puzzles too easy
- Tools rarely combined
- Less puzzle magic than the first game
Critics' verdict
A charming, relaxed photo adventure that invites you to roam – just don’t expect demanding puzzles.
Summary of published reviews – sources below.
TOEM 2 from studio Something We Made has been available since 29 September on PC, PlayStation 5, Switch and Switch 2; save data cannot be transferred between the two Switch versions. As in the first game, you solve almost every task in a black-and-white world with your camera: you photograph residents, animals and places, fulfil requests and collect stamps, outfits and entries for a creature compendium. New features include a flying camera tripod for selfies and bird’s-eye shots.
On OpenCritic the game has a critic average of 82, with 87 per cent of critics recommending it; IGN awards 8 out of 10. Noisy Pixel gives 9 out of 10, praising the larger areas filled with optional tasks, the improved movement including platforming, the sharper 3D visuals in the familiar black-and-white style and the relaxed soundtrack with no time pressure.
PC Gamer is more reserved with 73 out of 100: the sequel is cute and more clearly structured, but its tasks are so simple that little creative thinking is needed – the riddle-like, tricky feel of the original is lost. Noisy Pixel also criticises the low challenge and that new tools such as a hammer and screwdriver are rarely combined into more elaborate puzzles.
