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OpenCritic 82

TOEM 2 review: a cosy photo safari with puzzles that are too easy

PC, PS5, Switch 2, Switch · Release 29.09.2026 · Something We Made

The sequel to the indie hit sends players exploring with a camera once again. Critics praise its charm and scope – but miss a challenge.

REVIEWPlaying the video loads it from YouTube (Google).

Photo: Marco Marveggio / Wikimedia Commons, CC BY 2.0 (cropped and resized)

Trailer: YouTube · Something We Made · youtube.com

Critics' rating

Scores: OpenCritic 82

Platforms
PC, PS5, Switch 2, Switch
Studio
Something We Made
Release
29.09.2026

+ Pros

  • Larger areas full of side tasks
  • Improved movement with platforming
  • Charming black-and-white look
  • Flying camera tripod for new angles

– Cons

  • Puzzles too easy
  • Tools rarely combined
  • Less puzzle magic than the first game

Critics' verdict

A charming, relaxed photo adventure that invites you to roam – just don’t expect demanding puzzles.

Summary of published reviews – sources below.

TOEM 2 from studio Something We Made has been available since 29 September on PC, PlayStation 5, Switch and Switch 2; save data cannot be transferred between the two Switch versions. As in the first game, you solve almost every task in a black-and-white world with your camera: you photograph residents, animals and places, fulfil requests and collect stamps, outfits and entries for a creature compendium. New features include a flying camera tripod for selfies and bird’s-eye shots.

On OpenCritic the game has a critic average of 82, with 87 per cent of critics recommending it; IGN awards 8 out of 10. Noisy Pixel gives 9 out of 10, praising the larger areas filled with optional tasks, the improved movement including platforming, the sharper 3D visuals in the familiar black-and-white style and the relaxed soundtrack with no time pressure.

PC Gamer is more reserved with 73 out of 100: the sequel is cute and more clearly structured, but its tasks are so simple that little creative thinking is needed – the riddle-like, tricky feel of the original is lost. Noisy Pixel also criticises the low challenge and that new tools such as a hammer and screwdriver are rarely combined into more elaborate puzzles.

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