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Xbox Tavern 9.1/10

We Were Here Tomorrow review: co-op puzzles in an Antarctic research station

PS5, Xbox Series X|S, Switch 2, PC · Release 20.10.2026 · Total Mayhem Games

The latest walkie-talkie puzzle game has been out since 20 October. Most early reviews are positive – others are put off by bugs and repetition.

REVIEWPlaying the video loads it from YouTube (Google).

Photo: Hugh Broughton Architects / Wikimedia Commons, CC BY-SA 4.0 (cropped and resized)

Trailer: YouTube · Total Mayhem Games · youtube.com

Critics' rating

Scores: Xbox Tavern 9.1/10

Platforms
PS5, Xbox Series X|S, Switch 2, PC
Studio
Total Mayhem Games
Release
20.10.2026

+ Pros

  • Inventive co-op puzzles
  • Sci-fi setting opens up new ideas
  • Distinct tools for each player
  • Greater emphasis on story

– Cons

  • Bugs, e.g. with the walkie-talkie and objects
  • Some puzzles feel repetitive
  • Strictly two-player, no friend pass

Critics' verdict

For Use a Potion! the most ambitious entry in the co-op puzzle series – a strong two-player adventure if you can forgive bugs and repetition.

Summary of published reviews – sources below.

We Were Here Tomorrow from Dutch studio Total Mayhem Games has been available since 20 October, according to OpenCritic on PS5, Xbox Series X|S, Switch 2 and PC. As usual for the series, two players solve puzzles together and must talk each other through them. This time they wake from cryosleep in a seemingly abandoned Antarctic research facility and help Director Kathleen Bowe complete her work – but there is more to the facility than it seems.

There is no critic average yet, but early reviews are mostly positive. Xbox Tavern awards 9.1 out of 10, praising well-built co-op puzzles, some mind-bending designs and a stronger focus on story. Use a Potion! (9/10) calls it the most ambitious and enjoyable entry in the series, saying the sci-fi setting and each player's distinct tools add variety. MondoXbox gives it 8.2/10.

There is criticism too: Use a Potion! had to restart an area because of a bug and wants more polish. GameWatcher is clearly negative at 5 out of 10, saying communication bugs repeatedly interrupted play and many puzzles were obscure and repetitive. The game is also strictly two-player, and both players need their own copy.

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